Module 11. Securing IoT Devices And Gaming Consoles

  

Securing IoT Devices And Gaming Consoles





DEFINITION

1. IoT : Network of multiple devices connected through the Internet to gather or share data about their use and environment
2. Gaming Console : Specialized computers used for playing video games by connecting to a display such as a TV and to a game controller.

RISKS
1. IoT: 
  • Exposure
  • Data Gathering
  • Tracking
  • Wifi Breaching
  • Interception
  • Data Exposure
2. Gaming Consoles:
  • Spoofed Websites
  • DDoS Attack
  • Keylogger
  • Identity Theft
  • Malware
SECURING

1. IoT: 
  • Prevent unauthorized pairing
  • Two Factor Authentication
  • Strong password
  • Update periodically
  • Utilizing safety features
2. Gaming Consoles:
  • Securing Network
  • Strong password
  • Two Factor Authentication
  • Utilize robust string password

MORE INFORMATION
  • Smart home systems perform actions such as sensing, automating, and controlling to analyze and describe a situation based on the data gathered till that point in time to perform an action or make a decision.
  • Gaming consoles are specialized computers that are used for playing video games. They are connected to a display such as a TV and controlled using one or more game controllers

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