Module 11. Securing IoT Devices And Gaming Consoles
Securing IoT Devices And Gaming Consoles
DEFINITION
1. IoT : Network of multiple devices connected through the Internet to gather or share data about their use and environment
2. Gaming Console : Specialized computers used for playing video games by connecting to a display such as a TV and to a game controller.
RISKS
1. IoT:
- Exposure
- Data Gathering
- Tracking
- Wifi Breaching
- Interception
- Data Exposure
2. Gaming Consoles:
- Spoofed Websites
- DDoS Attack
- Keylogger
- Identity Theft
- Malware
SECURING
1. IoT:
- Prevent unauthorized pairing
- Two Factor Authentication
- Strong password
- Update periodically
- Utilizing safety features
2. Gaming Consoles:
- Securing Network
- Strong password
- Two Factor Authentication
- Utilize robust string password
MORE INFORMATION
- Smart home systems perform actions such as sensing, automating, and controlling to analyze and describe a situation based on the data gathered till that point in time to perform an action or make a decision.
- Gaming consoles are specialized computers that are used for playing video games. They are connected to a display such as a TV and controlled using one or more game controllers
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